The initial mode offered by Dynamic Performer consisted of controlling instanced geometry. In the following demonstrations the user should notice that each movie displays a unique form of locomotion. Dynamic Performer offers three forms of locomotion: True Wandering Strict Wandering Influenced Wandering Each type of locomotion can be combined with any of the three modes of automation ( Instanced, Dynamic Rigging, or Motion Archiving). Click here to learn more about the three forms of Locomotion. Click here to learn more about the three modes of Automation.
Additional Examples - ( Stacking / Indecisiveness )
There are numerous parameters that can be changed to effect global variables governing such aspects as sight, speed, etc. These variables can ultimately have an enormous impact upon how often a unit's various attributes are updated. In the first movie clip a "stair stepped" effect is achieved by adjusting the sight length and sigth angle of the collective. In the second movie an extremely high value has been entered as the global value controlling the wandering angle. A unit's wandering angle governs the maximum deviation a unit can make from its current heading direction.