The initial mode offered by Dynamic Performer consisted of controlling
		instanced geometry.  In the following demonstrations the user should
		notice that each movie displays a unique form of locomotion.  
		Dynamic Performer offers three forms of locomotion:  

		   True Wandering
		   Strict Wandering
		   Influenced Wandering
		
		Each type of locomotion can be combined with any of the three
		modes of automation ( Instanced, Dynamic Rigging, or Motion Archiving).
 
		Click here to learn more about the three forms of Locomotion.
		Click here to learn more about the three modes of Automation.
 	







Additional Examples - ( Stacking / Indecisiveness )



		There are numerous parameters that can be changed to effect global
		variables governing such aspects as sight, speed, etc.  These variables 
		can ultimately have an enormous impact upon how often a unit's various
		attributes are updated.  In the first movie clip a "stair stepped" 
		effect is achieved by adjusting the sight length and sigth angle of
		the collective.  In the second movie an extremely high value has been
		entered as the global value controlling the wandering angle.  A unit's
		wandering angle governs	the maximum deviation a unit can make from its
		current heading direction.